They don't really like each other though. They need each other because KK needs a body and Akito would be dead without KK's powers. Akito is in a car accident just before Tokyo is turned to spirits and KK, the ghost of a recently deceased spirit hunter, possesses Akito's weak body. You play Akito, a man on a mission to save his little sister. There is a lot that doesn't work about Ghostwire, sadly. (Image credit: Bethesda, Tango Gameworks) Unfinished business And when the entire city is being patrolled by ghosts, hiding from them in nooks and crannies makes its layout feel pretty realistic. Akito can squeeze down alleyways and vault any fence. Though its details can get hazy as you sprint down the streets, Tango Gameworks does an incredible job making the city feel fresh and distinct across its various areas. It's a detailed and intricate environment which, scattered with the clothes, bags, and phones of its inhabitants, feels truly abandoned. The city of Ghostwire: Tokyo is a marvel. Tango Gameworks does an incredible job making the city feel fresh and distinct. My explosion damages them all just enough to expose their cores and I use my ethereal weaving to latch onto their cores, rending them clean of their undead inhabitants. I swap to fire and charge a blistering, blazing orb which I volley into the group. I swap to my wind powers, charging bursts to hit them, but they're getting closer and I'm ducking and diving to avoid their own magic offensive. After running out of arrows I sneak behind a ghost in a suit, quickly executing a purge and ripping out its core, drawing the attention of three other wandering ghouls who attack. Crouched behind an abandoned car I draw my bow, looking to take out some of the floating enemies above my next objective.
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